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1. Sticky:Dev blog: Reworking Capital Ships: And thus it begins! - in EVE Information Portal [original thread]
Without getting into details, this has been the most exciting dev blog I can remember in a long time. +1
- by TerminalSamurai Sunji - at 2015.10.26 22:49:57
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2. Make market speculation more fair - in Player Features and Ideas Discussion [original thread]
Zafrena Tyrleon wrote: It doesn't necessarily solve a problem with when things are announced so much as prevent other timezones from being completely screwed due to a seismic market shift that they are unable to respond to. These announcement...
- by TerminalSamurai Sunji - at 2015.05.06 20:23:16
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3. EFT v2.13.4 - Incursion 1.4.1 - in Ships and Modules [original thread]
Zhilia Mann wrote: TerminalSamurai Sunji wrote: Thanks for the awesome tool! That said, is there any possibility to move to an updater so we don't have to download updates manually? (This is 2015 afterall) Also Implant SL-90* seems to have...
- by TerminalSamurai Sunji - at 2015.05.04 18:12:55
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4. EFT v2.13.4 - Incursion 1.4.1 - in Ships and Modules [original thread]
Thanks for the awesome tool! That said, is there any possibility to move to an updater so we don't have to download updates manually? (This is 2015 afterall) Also Implant SL-90* seems to have a bug in regards to capacitor. It should reduce cap u...
- by TerminalSamurai Sunji - at 2015.04.28 17:08:44
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5. Sticky:[Scylla] Ishtars - in Player Features and Ideas Discussion [original thread]
I'm sure this has been stated, didn't take the time to read the whole thread. One of the most blatant things that I see in respect to the Ishtar compared to the other HACs is the fact that the Ishtar has way too many bonuses. Forget about the fitt...
- by TerminalSamurai Sunji - at 2015.03.10 17:04:03
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6. Sticky:[Scylla] Skynet - Removing fighter assist for carriers - in Player Features and Ideas Discussion [original thread]
[Tears] These changes are pretty personal to me unfortunatly, I've litterally injected a racial carrier skill about a week ago and just finished leadership V for the sole purpose of injecting fighters today. And now I feel like it's a moot point t...
- by TerminalSamurai Sunji - at 2015.03.02 19:32:05
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7. Local, D-Scan, Overview - EVE 2.0 - in Player Features and Ideas Discussion [original thread]
Reina Xyaer wrote: 1. Local Chat open, un-obscured, and stretched long enough to show at least 20-some players 2. D-scan window open, un-obscured and stretched quite large to show any significant data 3. Overview stretched long, and wide, enou...
- by TerminalSamurai Sunji - at 2015.02.12 00:00:23
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8. Experimental new map feedback (Tranquility) (long, pictures) - in Player Features and Ideas Discussion [original thread]
I completely agree with the statistics part, I was using the new map to try and hunt for some new systems for various activities and, although I love it for zooming around new eden, the statistical insight is impossible to visually digest usefully...
- by TerminalSamurai Sunji - at 2015.02.05 17:57:59
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9. Emojis in the eve client - in Player Features and Ideas Discussion [original thread]
This sound terrible for the overall health of the community. -1
- by TerminalSamurai Sunji - at 2015.01.28 17:32:59
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10. Mining- "Critical Hits" or "Rare Loot Chance" or... - in Player Features and Ideas Discussion [original thread]
First off, how would asteroids drop rare items? Second off, for the love of god, don't break our spreadsheet formulas with variable output rates! Spreadsheets online ftw.
- by TerminalSamurai Sunji - at 2015.01.21 20:19:35
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11. Camera Wobble in space: please allow us to disable - in Player Features and Ideas Discussion [original thread]
I completely agree, The videos of B-R5RB or any other fight with TiDi are terrible due to the wobble and do nothing to show the value of the game besides friends asking if motion sickness is normal while playing.
- by TerminalSamurai Sunji - at 2015.01.21 20:10:45
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12. We want your corp little things! - in EVE General Discussion [original thread]
Bentakhar wrote: A little thing: Would be nice to have a little icon in corp chat (NPC corps excluded) with people's status: >Available to chat >AFK >Unavailable >Wife Aggro Would prevent me from having passionate monologues (...
- by TerminalSamurai Sunji - at 2014.12.19 17:38:00
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13. Harvesting corpses - in Player Features and Ideas Discussion [original thread]
Ceawlin Cobon-Han wrote: This is a genuinely good idea! Why would a corpse lose all the implants in its head? Why can't someone thaw it out and hack into the skull? Because this is what happens when you float in space! Your Corpse And t...
- by TerminalSamurai Sunji - at 2014.11.19 17:48:28
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14. Public Transportation - in Player Features and Ideas Discussion [original thread]
What about the ability to contract your clones via transport contracts, (Obviously not your active clone though). I'd suppose if it got blown up, you'd actually lose the clone though and have to purchase another jump clone to replace it.
- by TerminalSamurai Sunji - at 2014.11.17 18:11:26
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15. Sticky:[Rhea] Introducing the Bowhead - in Player Features and Ideas Discussion [original thread]
Promiscuous Female wrote: TerminalSamurai Sunji wrote: I do agree that the warp speed is a bit low on this, I mean hell the Rorqual has a higher base warp speed, and for all intents and purposes, CAN fit more warp speed lows (Not saying you ...
- by TerminalSamurai Sunji - at 2014.11.12 18:08:34
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16. Sticky:[Rhea] Introducing the Bowhead - in Player Features and Ideas Discussion [original thread]
I do agree that the warp speed is a bit low on this, I mean hell the Rorqual has a higher base warp speed, and for all intents and purposes, CAN fit more warp speed lows (Not saying you would... but you could)
- by TerminalSamurai Sunji - at 2014.11.12 17:56:21
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17. Sticky:[Rhea] Introducing the Bowhead - in Player Features and Ideas Discussion [original thread]
Thank you for the much needed update in base stats. The one thing I would ask for is a slight bump in warp speed, to lets say 1.5AU/s the reason I say this is because the orca has a 2.0 warp speed and the rorqual has a 1.5 au warp speed. Consider...
- by TerminalSamurai Sunji - at 2014.11.11 18:26:37
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18. Sticky:[Rhea] Introducing the Bowhead - in Player Features and Ideas Discussion [original thread]
Masao Kurata wrote: TerminalSamurai Sunji wrote: Your asking for people to pay for more than an orca and get less tank ... If by "less" you mean "more". The extra low lets you fit an extra bulkhead, giving you almost the same amount of h...
- by TerminalSamurai Sunji - at 2014.11.10 18:27:23
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19. Sticky:[Rhea] Introducing the Bowhead - in Player Features and Ideas Discussion [original thread]
Valtrinor wrote: NOTE: I say the following not in this character's current role as a nullsec pilot, but as someone who also does highsec logistics and has done many different things in highsec, lowsec, and wormhole space as well. Keep that i...
- by TerminalSamurai Sunji - at 2014.11.10 18:03:44
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20. Cumulative Skill Training Time - in Player Features and Ideas Discussion [original thread]
And why should we have to rely on evemon to do rudimentary things? I agree it would be nice to see a running total of time per skill, like the Aura/EveMon do. I think it's silly that in order to play Eve-Online, I pretty much am forced to also dow...
- by TerminalSamurai Sunji - at 2014.11.04 17:22:25
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